//==============================================================================
anim idle
{
    SetSelector none
    {
        set hotspot
        {
            version
            {
			    VisualNone jimmy
            }
        }
    }
}

//==============================================================================
anim walk
{
    SetSelector none
    {
        set hotspot
        {
            version
            {
			    VisualNone jimmy
				length 0.1
            }
        }
    }
}

//==============================================================================
anim rangedattack
{
    SetSelector none
    {
        set hotspot
        {
            version
            {
			    VisualNone jimmy
				length 0.1
            }
        }
    }
}

//==============================================================================
anim Charging
{
	SetSelector
	{
	SetSelector // LONG BOW LEVEL 11
    {
		set hotspot // ANKH LEVEL 0
        {
			version
            {
			     VisualNone jimmy
                 tag Attack 0.03 true
				 tag Attack 0.18 true
				 tag Attack 0.33 true
				 tag Attack 0.48 true
				 tag Attack 0.63 true
				 tag Attack 0.78 true
				 tag Attack 0.93 true
                 tag SpecificSoundSet 0.03 false BowHeavy checkVisible
				 tag SpecificSoundSet 0.18 false BowHeavy checkVisible
				 tag SpecificSoundSet 0.33 false BowHeavy checkVisible
				 tag SpecificSoundSet 0.48 false BowHeavy checkVisible
				 tag SpecificSoundSet 0.63 false BowHeavy checkVisible
				 tag SpecificSoundSet 0.78 false BowHeavy checkVisible
				 tag SpecificSoundSet 0.93 false BowHeavy checkVisible
			     length 1.0
            }
        }
	}
}
}